![]() ![]() THERE IS NO TIME LIMIT ON THE GAME, in-game statements about the progress of the disease not withstanding. Relax a little, explore what you CAN reach, learn about and build other stuff (a Seamoth depth module would be nice). You DO NOT need 3 distinct parts 3 parts that look identical will do the trick.Ī little managing expectiations and frustrations advice: If you are only so far into the game that you don't have even the 1st Seamoth depth module yet. SCAN EVERYTHING in the above biomes that looks manmade. They all look a LOT like just random terrain decoration scrap. Hull fragments are usually the first sub-assembly to be completely re-constructed it's the engine sub-assembly that folks usually have trouble with occasionally the bridge. ( The wreck in that biome is much shallower.) It’s a huge ridge with a wide gravel-strewn path. This feature may be a migration path of a massive bottom-dweller, however, the path is pretty hard to miss. The Sea Treader’s Path covers the Sparse Reef, Great Reef, Dunes, and a Blood Kelp Zone. ![]() ![]() Sea Treader's Path ( This wreck is much shallower than most of the STP, very near the Sparse Reef look all around the base of the wreck.)įWIW, I've never heard of ANYONE who had to wait until they had the depth modules necessary to search the Sea Treader's Path seabed to find any of the needed Hull fragments. 10 Sea Treader's Path Southwest of Lifepod 5, you’ll find a sweeping Biome that covers multiple areas. Sea Treader's Path (also likely broadly scattered - but I've never had to look there.) NE Mushroom Forest (widely scattered about the entire biome look especially at the edges.) OK, from the wiki, locations that have a random seeding of Cyclops hull fragments, per playthrough:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |